As you may be aware, another battle in the “are video games art?” war was kicked off this week thanks to Charlie Brooker, a guy you might have seen on British comedy shows (if you’re me and you’ll watch anything with Martin Freeman in it). He posted a column describing certain video games as the type of “intelligent entertainment” currently being shunned by “Hollywood.” Despite the fact that putting the entirety of Hollywood up on a pedestal of shame is starting to get stale (even when it’s earned), Brooker makes a solid point, mostly because one of the games he points to is Portal 2, an interactive puzzle adventure game created by Valve.
Frank, you’re probably a bit aware of the Portal franchise, seeing as you are a worldly man of intellect who does not eschew so-called “low brow” mediums. (I am basing this entirely on your recent promise of a recap of the Smallville series finale.) But let me explain what happens in Portal in a way that will make sense to a non-video game enthusiast, because while I won’t say I’ve played a lot of video games, Portal and Portal 2 may be two of the best I’ve ever played. Read the rest of this entry